Full review and Google Play link: http://androidcentral.com/horn-review-golem-battles-have-never-looked-so-good

Horn is launching in Google Play and the Nvidia Tegra Zone soon, offering a blend of 3D combat and platforming action in a very nicely-rendered package. The game’s story takes you through the quest of a young blacksmith that wakes up one day to find his world is in ruin and populated by large, grouchy golems.

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31 thoughts on “Horn for Android – Review”
  1. We meet again! You tell this guy to go get a HDMI for this device, then you go a head and call him a loser? Kid, you must have one shitty life. (Go on tell me how good your fantasy life is)

  2. people forget that most tegra devices can control with a PS3, Xbox 360, Gamestop, Onlive or any other controllers. Take that apple.

  3. oh really? it seems like you don't really even own a 'the new ipad'. when i play it on my ipad, it always hiccups, especially on cut scenes. you poser you! and who cares who got it first? its all about better experience and smooth gameplay. and my OneX gives me the better experience when playing it. not to mention that holding my ipad for hours is quite a task! lol.

  4. how does it compare to the ipad 2 version graphically, it their any more effects like ragdoll physics or added particles?

  5. It's incompatible with my Tegra 2 device as well as my Galaxy S III? Is this a hiccup as well?

  6. I'm totally loving this game on the N7. My biggest, biggest complaint about the game and Simon mentioned it is the in-app. For a game that is $6.99, there shouldn't ANY in-app purchases. Weapons, armor should all be upgrade by in the game. It is more of the principle of it than anything else.

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