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Android is a versatile operating system, and making games for it can be incredibly rewarding. Check out Gary’s video on how to write your first Android game using the Corona SDK!

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49 thoughts on “Writing your first Android game using the Corona SDK!”
  1. for those who can't make this work. The event.phase==begin should read "began" and you need to make sure your images are the same names as his(or that they exist in the folder with main.lua). Further, I ended up having to use actualContentWidth and height for my background image.

  2. Can you do a tutorial for a basic clicker game please? with upgrades? Just got corona and im struggling to get the hang of it.

  3. Hi i wanted to know how to make a game like candy crush (Jewel Saga) and
    a rpg games with corona sdk could you create a video for that thanks.

  4. i just followed as you show but when i try to run •
    it's shows this:
    main.lua:65: attempt to call global 'addNewBalloonOrBomb'(a nil value)
    …..
    what sjould i do

  5. Nice video Gary, thanks. I have a question – I know a bit of Java and Obj-C, do you think Corona is a good place to start making games or would Stencil be easier/quicker? Basically how do these platforms compare in terms of flexibility vs ease/speed of development?
    Thank you!

  6. Please help me >> C:UsersYatogamixDocumentsCorona ProjectsTestemain.lua:3: Native UI objects on Windows do not support the "hasBackground" property.

  7. You dont know how to explain , for me the box to drag dosent appear , if you do another video show where you tipe the code ( i know were you sayd) but do it good ore dont do it at all

  8. Instead of event.target:removeSelf() it is better to use display.remove(event.target).
    Display.remove will first check if the object exists before attempting to remove it. If the object doesn´t exist, it does nothing.
    If the object does´t exist when you use removeSelf, the app crashes and burns 🙁

  9. How do i add a new object? I want to make another object that it will give more points, I did everything i need same as in balloonn part but i don't know what to do in BallonOrBomb part,how do i write the 3rd object? ( I wrote it in else if part). Tnx

  10. So im trying to add sound effects for the popping of balloons and hitting bombs..
    Where do i tell the game to play the sounds, in the ballonTouched(event) or do i need to create anouther event for it?

    Been trying this..

    local function balloonTouched(event)
    if (event.phase == "began") then
    audio.play(balloonPop, optionsBalloonPop);
    Runtime:removeEventListener ("enterFrame", event.self);
    event.target:removeSelf();
    score = score + 1;
    scoreText.text = score;
    end
    end

    Thanks

  11. So when I have a score of 7, and hit a bomb, it divides to 3. I'm guessing this is because of the data type score is, so how do you make it an number with decimals?

  12. main.lua:43: ERROR:table expected if this is a function call you might have used'.' instead of ':'
    stack traceback:
    [C]: in function'addBody'
    main.lua:43: in function 'addBalloonOrBomb'
    main.lua:56: in main chunk

  13. Nice guide! You guys should do more of these videos! Maybe i can make a start on creating apps using this tutorial. Thanks! 😊

  14. There is an app on google play store called Pocket Code which allows you to create native android apps in a programing language similar to scratch.

  15. Amazing video Gary! I would love seeing more videos like this. Maybe in Java or another language. Keep up your great job!

  16. Hi I sent a message into your Youtube Channel,please reply here to verify you, Thank you so much

  17. I was looking for somthing like that on the internet and here you just gave us a free developping programme and a free cours.
    Man you rock!!! Thank you.

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